![]() The monitor was tested in SDR, HDR, and with different games, but despite actively trying, we couldn't reproduce the exact issue that others were reporting. When the image was at any other size than 100% scaling, the brightness went back up. We displayed a test photo that reportedly causes this flicker with VRR enabled, and when the image was displayed full-screen, the brightness of the screen dimmed a bit, and it's the same even with VRR disabled. We received reports that the backlight flickers with VRR enabled. However, it still works if you set it to something higher and the frame rate of your source drops down to 60 fps. Unfortunately after firmware update 1009.3, VRR doesn't function correctly with the refresh rate set to 60Hz, like if you're using a fixed 60Hz source like an older gaming console. The native FreeSync VRR support works over HDMI and DisplayPort connections, while G-SYNC only works over a DisplayPort connection. The product has won our suggestion poll, so we'll buy and test it soon. We've purchased the product and are waiting for it to arrive in our lab. The product has arrived in our lab, and our testers will start evaluating it soon. Our testers have started testing this product. Retested brightness, HDR color gamut, and HDR color volume. We've retested the image flicker with the latest firmware version 1009.3. We can replicate it, but we're not sure what the cause is. ![]() There are reports of issues when displaying a specific pattern at 1080p. We also rechecked the pixel inversion issue. We measured the response time with the VRR Control setting on and off at both the max response time and 60Hz. Added tests for Console Compatibility and macOS compatibility and made minor changes to other tests, which you can see in our Changelog. Updated to Test Bench 1.2, resulting in changes to the results and scores with the Response Time and Input Lag. We tested the monitor with the PS5's new variable refresh rate feature and confirmed that it's not compatible, since the PS5 only supports HDMI Forum VRR. We tested the monitor to confirm that it works with the PS5's new 1440p support. Also renamed the monitor to the Samsung Odyssey G7 C32G75T to be consistent with other Samsung monitors. Updated text for accuracy and clarity to align with results of Test Bench 1.2. Added photos of the Backlight Strobing (BFI) performance when it becomes buggy if you turn the monitor on and off, or if you change the resolution.Īdded that the Samsung Odyssey G6 S32BG65 has better Ergonomics.
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